@startuml
sprite $flare [48x48/16] {
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}


!define MATERIAL_FLARE(_alias) ENTITY(rectangle,black,flare,_alias,MATERIAL FLARE)
!define MATERIAL_FLARE(_alias, _label) ENTITY(rectangle,black,flare,_label, _alias,MATERIAL FLARE)
!define MATERIAL_FLARE(_alias, _label, _shape) ENTITY(_shape,black,flare,_label, _alias,MATERIAL FLARE)
!define MATERIAL_FLARE(_alias, _label, _shape, _color) ENTITY(_shape,_color,flare,_label, _alias,MATERIAL FLARE)
skinparam folderBackgroundColor<<MATERIAL FLARE>> White
@enduml